It seems pretty clear that Anthem isn't adding any major content drops any time soon, ie. a ton of new story missions or strongholds or anything, so if that's the case and players have to run the same five activities over and over, the engaging addition needed has to be loot itself. At this point, showering players with loot after 40-100 hours of extremely stingy drop rates is the only thing I can see hyper-energizing the community en masse. This isn't a theory, it's a fact, given that we have literally seen this happen twice now with the accidental drop rate boosts that pumped up the entire community for half a day before everyone's hopes came crashing back down.
Which brings us to the first, and most utterly bewildering decision that BioWare made with this game. For whatever reason, your ability to fly is limited by a meter that rather rapidly fills up as you speed through the world. Once it's full, you have to either manually land and wait a few short seconds for it to deplete, or risk overheating, in which case you'll crash to the ground and have to wait even longer to take off again.
BioWare has improved loot drops, damage and item scaling as well. Players that are at least a level 30 will no longer receive Common (white) and Uncommon (green) loot drops. These are the most common and worst quality items in the game. Secondary damage sources are now scaled according to Average Item Power. This increases the scaling of Melee Damage, Combo Damage, Ultimate Damage, Status Effects, Item Procs. An item's power will now be scaled based on its rarity. This fix has been applied retroactively to all items in the game.
The patch notes are long. While they don't address every issue players have encountered and quite a few remain, such as potential audio crackling in Fort Tarsis, being unable to quit a quickplay mission through the map UI, bugs that make other players and NPCs non-interactable, and more BioWare's demonstrating its commitment to bringing Anthem up to the standards the player base holds the developers to.
The Anthem max Level cap is 30, for your Pilot Level although to be clear this isn't to be confused with your Gear Score, which is something separate entirely and when you finish the main story you'll probably be somewhere in the early 20s, depending on the difficulty you played at and how much busywork you did outside of the story's main critical path. Should you cherished this short article as well as you want to obtain more information concerning Buy Anthem Boosting kindly go to our site. The faster the loot issue is addressed, the more hope I have for the longer term prospects of Anthem, because otherwise I am not sure what's going to keep players around with so much other competition, and such an unrewarding grind at the moment.
Patch 1.0.3 has fixed several issues that could cause the audio to drop out. This includes improved audio when players are defeating a creature. There have also been a variety of updates and fixes for strongholds, creatures, masterwork items, inscription, and general gameplay.